2025/02/15 Dev Log
Keep it Beating » Devlog
Done
- Added basic effects for player an enemy damage to help with feedback and immersion
- Synchronized events to rhythm and beat of the music
- Implemented movement of enemies to keep dodging dynamic
- Implemeted controller and keyboard support
- Created art for title screen
- Added combos and adjusted rhythms to match this new mechanic
New Decisions
Based on feedback from TA playtesting session and further discussion we have decided to:
- Add a bossfight at the end of a level to make end of level clear and break monotony
- Add more obstacles and features to the environment to make it more organic and less hypnotic
- Add a tutorial to make gameplay clear
- Change some assets to make arrows easier to see/read
- Update assets for environment to make arteries more visually appealing
- Randomize enemy spawning to make gameplay longer
Todo
Based on discussion and feedback from TA:
- Add tutorial
- Finish E2E flow (inculding start/pause/restart screen)
- Randomize enemy spawning
- Create art assets for items discussed above, and the emotion meter (health bar)
Files
KeepItBeatingDemoBuild.zip 41 MB
56 days ago
Get Keep it Beating
Keep it Beating
Run, Dodge, Fight, Keep it beating
Status | In development |
Author | khatchig |
Genre | Rhythm, Action |
Tags | Runner |
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