2025/03/15 Dev Log
Keep it Beating » Devlog
Notes and decisions based on playtesting and beta
- Keep certain arrow directions to certain lanes to make it more clear what to hit
- Player moving while attacking is confusing and people think they have to meet with arrows
- Either make that the actual mechanic or restrict movement during attacking phase
- Playtesting the above to see which is better
- Updated graphics with new beat indicator, arrow images, damage effects, healthbar
- Add indicators during attacking phase to telegraph which attack is coming since it was hard to see before
- Updated tutorial to be more interactive and slow
- Fixed bugs
- Add animations and updated graphics for the judgement line
- Updated animations to make them snappier and easier to tell the beat from again
- Fixed joystick sensitivity
- Removed some penalties for moving/attacking when nothing was happening, making user reluctant to try things
Must Complete
- New levels/enemy behaviour
- Level progression meter
- Make cutscenes
- Have adjustable beat threshold
- Make player contrast more
- New art for judgement line
Files
HeartbeatWindowsBetaController.zip 49 MB
80 days ago
HeartBeatBetaBuildWindows.zip 51 MB
80 days ago
Get Keep it Beating
Keep it Beating
Run, Dodge, Fight, Keep it beating
Status | In development |
Author | khatchig |
Genre | Rhythm, Action |
Tags | Runner |
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