2025/03/01 Dev Log
Keep it Beating » Devlog
Playtesting
- Controls confusing
- Not obvious you have to move on beat/not sure where beat is
- Multitasking aspect is hard
- Projectiles not menacing and look like collectibles
- Movement not intuitive/limiting only moving left and right
- Scoring system not super rewarding
- Rhythm sequence is not clear and confusing being able to hit multiple enemies at once
- Player is hard to see along background
- Tunnel moving in one direction can get boring
New Decisions
- Limit movement to only bottom half of pipe so controls are limited to left and right (easy to understand, but easy to get to all lanes)
- Will test changing gameplay to have two phases: dodging and attacking
- Enemies will telegraph projectiles to dodge in sequence
- Enemies will telegraph arrows to hit in a specific sequence
- Hopefully addresses confusing multitasking and gives a clear direction on what rhythms and order to hit in
- Update art
- Make player contrast more
- Make projectiles more dangerous looking
- Add cutscenes to help create sense of progression
- Update tutorial
- slow things down, introduce concepts one at a time with chances to practice each concept
- Show clear mapping between arrows and what buttons to hit on the controller
- Update HUD arrangement to make it make sense
Files
Game Design Document - Updated.pdf 25 MB
40 days ago
Get Keep it Beating
Keep it Beating
Run, Dodge, Fight, Keep it beating
Status | In development |
Author | khatchig |
Genre | Rhythm, Action |
Tags | Runner |
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